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Jul 20,  · A martial arts-inspired strategy game. Battle Realms is a real-time strategy video game that was developed by Crave Entertainment for PC. It is a game that draws inspiration from martial arts action films and Japanese comics, also known as 'manga,' for its unique and stylish gameplay and its art design.. Similar to other strategy games, like Command & Conquer Red . Bước 1: Click vào link và tiến hành tải file về → Giải nén file. Hướng dẫn cài đặt game Battle Realms phiên bản tai battle realms 1. Bước 2: Chọn vào file Setup → Tiến hành cài đặt game. Bước 3: Chọn next liên tục để cài đặt game. Lưu . Aug 03,  · Download the best games on Windows & Mac. A vast selection of titles, DRM-free, with free goodies, and lots of pure customer love. It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all). Battle Realms Zoom distance mod (3 posts) (3 posts) (3 posts) Pages: 1. This is my favourite topic.    

 

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All OSes. All licences. Software Free Download Soft You can skip this in seconds Click here to continue. Download Now! Battle Realms 1. Direct link. Battle Realms is fantasy real-time strategy game inspired by the stories told in kung-fu movies and oriental mythology. Develop your tiny peasant village into a highly trained and deadly efficient clan of warriors. Last update 7 Dec. Users rating: ratings.

Develop your tiny peasant village into a highly trained and deadly efficient clan of warriors who are ready to die with your name on their lips. Experiment with Unit Alchemy and turn villagers into one-of-a-kind fighters like Samurai Cannoneers, Bandits, Geisha, and scores of other mythical warriors.

Defend your people against the hordes of barbarians, evil magicians, and deadly ninjas. If you need help or have a question, contact us Would you like to update this product info? Is there any feedback you would like to provide? Click here. Popular Downloads Macromedia Flash 8 8.

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Join the game and build your city today! However, you can purchase in-app items with real money. Climb up an overcome increasing challenges to reach new highs and scores. Dictionary is a free offline English dictionary containing over , words and definitions and no ads. Dictionary is ideal for both native English speakers and English learners or people studying the English language.

The dictionary definitions are stored locally, and because it's ad-free there's no need for a network connection. The home page contains a randomly selected word cloud which will pique your curiosity and help you improve your vocabulary, while the search box allows you to find specific words easily. As you type, Dictionary homes in on the word you are looking for. Then you can follow the links in the definition page to get more word definitions. Wildcard characters can be used to help with word games like crosswords and scrabble where only some of the letters are known, or you have to find an anagram, or with spelling.

Definitions include synonyms and antonyms which allows the dictionary to also serve as a thesaurus. The speech function helps provide the correct pronunciation.

You can see your word history and revisit definitions, or make your own list of favourite words to help build up your vocabulary.

It also works well if you only have an intermittent network connection because the definitions are stored offline, locally on the device. And we managed to keep data offline without needing a massive app download.

There is also a "word of the day" with our pick of the most interesting and entertaining words in the English language. Dictionary works on tablets and phones and is refreshingly free from annoying ads and paid upgrades. The My Piano Phone app turns your phone into any musical instrument that you desire to play with real sound quality. You can play a musical instrument through the phone's touch screen anywhere you go.

With My Piano Phone, you can learn and play your favorite music from simple to complex with different types of instruments. In addition, you can also save what you have played and shared with everyone. To play, link all the stars of the same color with your finger. In each puzzle a path appears when you connect the stars of the same color. The paths must not be crossed, except if you use a bridge. With two stars level 1 the game is easy.

Gavin Hay O Pretty soon you'll be able to choose from a load of custom skins, which means you'll be able to make the ZONE site look how you want it. I do love you guys but I'm also eternally jealous of the fact that you get paid to play games and it is good to see that in spite of having the best jobs in the world you have to get down and dirty every now and again.

If you're not sure what I'm talking about, check out Steve's mug in the re- enactment special. I haven't seen anyone look as miserable in my life. Mind you. Just what is that creepy woman in red smiling about and why is Steve using his shield to prevent a rearguard action? Are the events connected? John Harding O You won't be pleased to hear that to make up for the trauma we sent him to a strip club with Jimmy White this month.

Check out this month's Reality Check on page for the details. Yeah right. Do me a favour. Strange, I thought. They must know it's not true, which means that they're deliberately printing sensationalist stories to sell more copies. Take this to the end and it means that papers are profiting from the tragedy. OK, call me stupid if you want, and 1 know that tabloids have been doing this sort of stuff for years, but this time it left a pretty sour taste in my Why give away a newspaper with PC ZONE?

The news on TV usually has a much less political sway. If I wanted to know the weather, I'd watch the forecast with that nice woman.

But of course, that was not the intended effect. I read the magazint', panicularly ihe opening Editor's letter and EndZonc comment. And it all became dear. The Daily Mail is behind the further scapegoating of videogames for all the world's evils.

Well, that 15 surprising. It has been said before, but what shapes our children is not what they watch or play, but who they have as role models. And what shapes a terrorist is not what games they play or films they watch or even the music they listen to.. And it's about time certain newspapers and journalists realised that. Ian Fishwick O There is a very good reason why certain shops are desperately trying to give the Daily Mail away. After reading the latest edition of your great mag, I have to ask, is there just the slightest hint of anti-HaJf-Lifism floating about the ZONE office these days, or are you just bored of referring to it constantly every rime a new shooter comes along?

I mean first Ritchie S says that if it wasn't for Counter- Strike he would have got rid of it ages ago, then Tony Lamb says if it wasn't for Coimler- Strike and Team Fortress Classic gamers would have You seriously like these? That's just wrong. Apart from anything else, forgetting it would be impossible as it is still the benchmark game for the genre, and everything is compared against it. Are you trying to ween us away gently because you know of a game that's about to blow Half-Life off the top spot and smash it to smithereens?

After playing some of the more recent offerings I went back and played Hi again just to see the difference, and it was still great, but I really hope something is about to happen as I think the FPS world needs a kick up the arse at the moment. Better than Half-Life? I wouldn't know what you're talking about. Check out pages 36 and I was especially taken by the photographs, which showed how easy it was to quieten down a very noisy games machine.

What I wanted to know, however, was whose fingers are in the photos? I assume that they belong to Tim Ponting, since he wrote the feature. If so, can you ask him what he uses to keep his fingers in such good shape?

And whether he works out? Martin Ripley O They might look nice, but they smell awful apparently. I say this because last issue you talked about emulating the Game Boy Advance, a console that is still on sale. I know there are some iffy loopholes that allow you to own an emulator as long as you use it only for legal ROMs but you guys were talking about emulating Super Mario and other titles that are still on sale. Previously you've talked about arcade machines that here's the bottom line.

Playing, via emulation, software you don't own is illegal. There is NO ' hour evaluation' rule. There is no distinction in law between one-week- old Game Boy Advance games and year-oId Spectrum games. If you are playing either of those on your PC without owning the original software, you are breaking the law. I find it totally shocking that in the past you have condemned PC piracy but you feel free to tell your readers how to pirate console games. Emulation Zone treats its readers like the intelligent grown-ups you are.

Nobody's making you use emulators if you don't want to. We just report the news and like it or not, emulation is a vibrant part of the PC gaming scene.

Ultimately, it's up to you to make your own moral judgements and take responsibility for your own actions. Realistic infantry combat mode! Enhanced control and planning methods of your squad of elite soldiers for more quick thinking strategy and fast paced action. Reward experience points for your soldiers to improve skills such as Endurance. Leadership, Weapon and Stealth. Deadly multi-player games with up to 36 opponents with death match and co-operative modes. You are part of a US special forces platoon, nicknamed "The Ghosts" and armed witti the Army's latest technology.

Often hired by the UN for international peacekeeping operations, your speciality is covert military strikes. You will scope out the defenses of an enemy, blow up bridges to stop an advance, raid rebel bases and rescue an American pilot who gets shot down deep in enemy territory. For you it's just another day, just another job. Red Slorm Enledainmsnl.

See pack and web site for details Limited to UK residents only. Offer ends March 31sl Musi be over 15 years ofd. O f evisiling of the game ttiat pioneered the f-PS genre O Unhampered try historical authenlicily O ' antastical storyline OStiinning graphics O It's finislied If a week is a long time in politics, then what price a decade in gaming? Such are the advances in technology tliat it's probably akin to a cenniry in other forms of entertainment.

Ten long years ago, during the Cro-Magnon age of games, a series of pixels crawled from the primordial soup and hauled itself to its feet. A new spiecies was born that was dubbed by scientists as the first-person shooter. That game was of course Woifenstein 3D, which in turn begat Doom which begat Ciuake that begat the audio-visual extravaganzas we know today.

So what are we doing returning to the castle, and how is it looking these days? Unrecognisable, clearly. Using a modified version of the Quake Arena engine, developer Gray Matter has fashioned an impressive looking game, the project taking place under the watchful eye of id software, owners of both the technology and the license.

It could also be suggested that the rehashing of the past represents a dearth of ideas. What do we know? Well first of all, Return To Castle Woifenstein isn't a remake, il actually is a new game that's in the Woifenstein era.

I mean, what you're able to do from a technology standpoint today, there's no comparison to the movie aspect of it. Woifenstein 3D was a simple game, simple and fun, and I think Return To Castle Woifenstein in terms of comparison to the original one, in terms of depth of the game, there is really no comparison at all. That's where the similarity ends though, as while Spielberg's empharic eye for authenticity has heavily informed MOH, the new Woifenstein resolutely remains a work of fantasy.

It's not so much historical revisionism as the stuff of a madman's dream. That madman is Nazi general. Heimlich Himmler, and he's opened up a whole can of worms. It's hard lo know where to start with a plot like this. Let's try the ninth cenniry. Fast forward 1. It's not a documentary by any means, as HoUenshead explains: "AJchough every single element in the game may be over the top, based on the research we've done, and the Gray Matter guys have done, a lot of this stuff is actually based on crazy stuff that was going on.

So a lot of the elements, the Teutonic Knights and all these sorts of things, these guys actually believed in. Now, were they re-animating corpses? We're definitely going for WWII meets The X-Files, a lot of mystery elements and supernatural and occult and all those sorts of things that were present in Wolfenstein 3D. Tdiili Germany is always an issue tor us because they always want to ban our games. But we expect it will have a version that won't be illegal in Germany because of the Nazi iconography, because we can substitute some of the art assets out.

Things that are considered to be culturally offensive such as the swastikas are basically removed from the game, although, of course, that's not our intent with the game at all, it's not an endorsement of the Nazi party at all, if anything it's poking fun at the over-the-top aspect of the iiber-Nazis, PCZ How careful do you have to be? Do you think anyone could possibly be offended by It? TO ; If your objective is not to offend anyone and that's what you make your primary goal, you're going to ultimately end up coming out with something that's going to be boring and have no soul.

So i think that you just have to recognise that some people will be offended and they have a right to have a different opinion, but our standpoint on it is you're fighting Nazis, they're the evil side. It goes all the way back to the Doom stuff when people said "All the demons In Doom must mean you guys worship Satan.

PCZ Gray Matter has a reputation for sick games. Hetiaeck Rampage, Klngian Tllli:; We're not trying to offend anybody with Wolfenstein. I know some artists, and not just games developers, it goes tor music, movies and literature as well, I believe they use shock value to get their point across.

Wolfenstein from that standpoint is much more of a WWII movie-esque take on the whole violence aspect of it. You don't have any dismemberment of the characters, it's not like the Soldier Of Fortune 2 stuff where you can pump lead into corpses and sever arms and stuff like that. Regaining consciousness deep within the bowels of the castle, the first thought is to get the hell out of there; Escape From Caslle Wolfenstein, if you like. This choice of styles is perfectly demonstrated by something as simple as opening a door.

The orthodox method is to open it in the time-honoured fashion, using the handle. About now is a good time to start slaughtering Nazis, and there are a number of ways you can do this, be it slitting their throats with a knife or shooting diem squarely between the eyes with a gun.

The weaponry on offer is a mbc of the actual and the theoretical, and among the usual FPS fare are treats such as the flamethrower, as popularised in Kingpin from the same developer.

As for gore, there is the odd drop of blood, but it is fairly tame compared to more gratuitous examples of the genre. It is possible to attempt the game using steahh, but it's clearly more enjoyable to adopt a gung-ho approach and burst into rooms with machine gun being more likely to alert the guards.

And while we're at it, we should mention that the doors open both ways, a miracle of German engineering. Faces are reasonably detailed, and nice touches such as cobwebs add to the atmosphere. For instance, numerous tasteful portraits of Adolf Hitler adorn the wads, suits of armour regularly crop up, and as in the ffrst game, the words "Get psychedl" for some reason precede each mission. Return Tb Castie Wolfenstein also features a number of secret areas, many stacked with Nazi gold.

Redneck Deer Huntin' Bizarre spoils game spin-off. Reckoned to be among the best. Cyberia 2 Ressurection: More of ttie same. As for gameplay, while not exactly breaking the mould of shoot the enemy, press the button, it kicks along at a fair old pace, You can't simply shoot anything that moves though, as injuring a civilian can bring a mission to a close. The plot is advanced with numerous cut scenes, and takes you through a variety of disparate locations, lurching from the claustrophobic catacombs of Heinrich's tomb to wide open spaces such as a fully functioning airfield.

The twists and turns of the story are enough to keep you playing for hours, simply to see what happens, the experience made all the more enjoyable by the opponunity to mete out severe punishment ro Nazis and their undead brethren. As a single-player game, Retum To Castle Wolfcnstein is an absorbing experience, and will be meat and drink to FPS veterans raised on the 'defeat the boss, complete the level' ethos.

Saving Private Ryan it isn't, but it is a right old laugh, and very scary to boot. Opting to fight for either the Axis or the Allies, various classes are available such as soldier, lieutenant and engineer.

There are clear objectives to achieve, and those we attempted included blowing up a submarine and breaching a beach wall, each requiring a reasonable degree of teamwork and strategy. That's pretty much your Retum To Castle Wolfenstein, and having recently replayed the original we have to concede the ten-year interim has brought about a marked improvement.

We're not going to go mad on the basis of a five-hour play though, and won't be giving you a fiiU review until we have played through the entire game.

Suffice to say though, the first-person shooter genre is about to get a shot in the arm, and we have a very strong hunch there could soon be a new entry at the top of the Shooters Top Ten. Happy Christmas for so they have promised.

To date, thek only PC games have been. Shadowman - A solid and occasionally surprising ttiird-person action adventure. However, amidst ihe mire of games on show and the greasy -haired parasitic journalists sponging off obliging PR people, there were the occasional glimmers of inspiration.

However, that wasn't the only title that pulled our straying eyes away from the seaniily clad, buxom lovelies who were desperately trying to stir up excitement about games destined to score in single figures.

Huh, as if we'd be so shallow as to fall for a cheap stunt like that, aliJiough after speaking to a six-fooi, surgically enhanced blonde, we can officially say that Erolica Island 2 looks like it's going to be one of the best games of all time. However, the game that caught my eye the most had nothing to do with flesh and debauchery unfortunately although a quick glance at the title could make you think otherwise. Breed, now ten months away from completion, is looking like it's shaping up to be one of the shooters to keep an eye on next year.

And, after countless exuberant cries to see more, we were granted an audience with several members of the Brat development team. At a quick glance. Breed bares more than a passing resemblance to Microsoft's Xbox flagship tide Halo. Due to its Xbox origins. It all starts on a battle cruiser called Darwin that is returning from the outer colonies to discover that Earth has been overrun by an alien force called the Breed, which has subjugated humanity.

However, a group of guerrillas possibly orientated experience. We're aiming for something more realistic, like a cross between Quake and Delta Force. And Brat are keen to point out that there'll be a seamless transirion between Earth and space, while ground-based missions will be set over several continents, such as Australasia and North America.

If everything goes to plan they're hoping to produce a whopping 24 missions to shoot and think your way through and, as Brat were quick to point out: "Each one of these can be tackled from a variety of different perspectives.

For example, you may want to play as one of the troops on the ground, using laser designators to mark targets, or you might want to control the fighter whose mission it is to bomb the designated targets, This will provide a lot of replayability in the single-player game.

But playing from different perspectives is all very well and good, though ultimately pointless if your only goal is to kill as many of the enemy as possible in a mindless frag- fest. Brat are quick to point out that this definitely won't be the case: 'There'll be assault missions, rescue missions, missions where stealth is of the essence. For example, in one mission, the resistance is trying to evacuate a large number of humans from the planet using transpwrts that they have managed to get working.

In this mission, it is your task to hold off the attacking Breed forces and then escort the transports off the planet. Having already had a go on a buggy - both as the driver, the gunner and a fighter - 1 was keen to find out what other contraptions will be available. Apparently you'll also get to pilot tanks, APCs and dropships, each of which will have individual and realistic physics, and hold multiple troops. You can toggle them between horizontal and vertical thrust. In horizontal thrust mode it acts like a plane, while in vertical thrust mode it behaves more like a helicopter.

We're very pleased with the gameplay elements that emerge from the realism. The cool thing about the rockets is that you can select laser- guided ordnance. You also have a laser designator, so you can have one person with a launcher firing laser-guided rockets and someone else designating a target. You'll also be able to get your hands on the Breed weapons, which will be more exotic, but we'd like to keep them under wraps for the time being.

We'll be creating muttiplayeronly maps, and you'll also be able to play the single-player missions co-operatively or as the Breed. Many of the vehicles can be utilised by two or more players at the same time.

Rest assured, we'll keep you prosted. Intelligence is out there, somewhere There isn't too much in terms of A in the build I played, so I asked designer Jason Gee to reveal what the team had pranned in terms of enemy behaviour. This will introduce some Interesting possibilities for steaWi.

The Breed also have a defence network, so if a sensor detects the player, it will communicate the position to other Breed forces that are part of the network. This could bring attacks from ground or air forces or long-range weaponry.

Castle Vslfenstein. O Traditional real-time strategy with stunning visuals. O Oriental theme takes Battle Reatmsoli the beaten track. O Limited units give you tetter cnritrol over big battles. O Aliows you to use ten'ain and real line-of-slglit fa surprise attacks. Formed in and tunded by Crave, tfiey began woilc on Battte Realms upon forming a team of people witli proven success in thv , Industry.

It Battle Realms Is any Indication of tlieir talent, they have a bright future to look forward to. Developer Liquid Entertainment has nonetheless taken up the challenge and is working on a game where the gameplay may well be very familiar to fans of the genre, but the setting is very different. Forget military and fantasy units and characters, Battle Realms is taking th«; genre off the beaten track with the introduction of oriental settings and characters.

This has been done before with varying degrees of success. Tliree Kingdoms had an oriental offshoot that never really took off, Throne Of Darkness has a distincdy oriental flavour but veered more towards Diablo ihanAge Of Empires, and Shogun had an oriental theme and was hugely successful but it relied more on strategy than resource management. Battle Realms then, appears to be working with tried and tested elements of resource management and real-time action, but Liquid is hoping its fairly unique presentation will appeal to fans of the genre who are tired of playing with the same units and buildings in umpteen RTS releases month after month.

Fortunately for us, we don't have to guess at how things are developing with this title. We've played it. The first thing we noticed was the attention to graphic detail. Battle Realms is nothing shon of stunning in visual terms. Crisp and colourful with wonderful animadons, this title will surely be turning heads everywhere upon its release. Story sequences are also beautifully presented using the in- game engine, and many key events trigger short cut-scenes that develop the story and teach the player how to play the game.

A shon tutorial is all that's needed to get up and running with your new village, and once you've sent your peasants off to get rice and water, you can. In terms of gameplay, it has to be said that first impressions suggest Battle Realms does not veer wildly from the norm. Build a settlement with all the buildings and resources you need, then amass an array, which is hopefully bigger than your opponent's, and get involved in conflicts of suitably big proportions.

Dragon, Serpent, Lotus and Wolf Clans make up the opposing factions in the game, and they each have their own versions of archers, spearmen, warriors and geisha with abilities distinct to their dan. In Battle Realms, horses are not just units that are magically 'glued' to your units and follow them everywhere they go. Liquid says there will be no huge battles, but rather smaller conflicts where players will find themselves thinking more about use of terrain, rather than just wading into battle with as many units as possible.

On the evidence of what we've seen so far, it's certainty true that there are no batdes involving huge armies, but that doesn't make the batdes any less hectic or exciting.

Real line of sight and the ability to use trees, hills, forests and even height of terrain to your advantage suggest battles will be more a test of your strategic prowess than your ability to build lots of things as quickly as possible and run off looking for trouble, although, there is a fair amount of that, too. Battle Realms is shaping up to be a real contender in the RTS genre.

It's certainly the best-looking of the bunch so far. Wlieiher it will live up to its potential in terms of gameplay is a matter for discussion in our full review next month. We spent much of our time in the beta making spearmen and archers In great numbers, sending peasants out to round up horses, and sending our considerable mobile army into battle.

Later levels offer healers in the form of the geisha, and chemists can inflict area effect magical damage, so the potential for different strategies is there. It's nothing we haven't seen before. Read next month's review, which will be based on the later part of the game for a proper observation of how the game plays and whether or not its claims of true originality are actually realised.

Travel the world, meet people, kill them. Since the events of September 11, the ga;i[pnsts have moved, perhaps irreversibly.

Clearly something of a [jolitical hot potato, development on Soldier OfForlune 2 is nevertheless carrying on regardless, and at this stage it is unlikely to be changed into a game in which bouquets of flowers are handed out to the nasty men. It would be irresponsible of us to ignore the issue though, and during a demonstration of the game we spoke at length to Raven Software's project administrator, Kcnn Hoekstra. He claimed: "There's been a lot of sensitivity to the issue and a lot of people trying to make judgments about what the American public can handle and what they can't.

I think what it comes down to, if you want to talk about freedom of choice, is that people can choose to entertain themselves however they want. They can watch what they want to watch, do what they want to do, and we're not going to try to make that judgment for people. The story begins with a prelude mission that takes place 15 years ago. Perhaps wisely, there will be no reappearance of the Middle Eastern level. As Hoekstra says: "Actually I think one of the things we got flak about in the original game.

Out of respect for not trying to classify everyone as a terrorist, we opted for the more kind of SPECTRE-esque, taking over the world idea. Back in the present day, and the virus that the scientist was working 'on shows up in Colombia. It's another encusp for Mullins to grab his passport, and off he sets on a globe-trotting odyssey of slaughter and pain that takes m such exotic locations as an ocean liner en route to Tampa Bay, a Hong Kong prison, and a top secret underground complex in Kamchatka, wherever that is.

There is even a level set on an aeroplane in flight, which we really had to question. In the last game the story was an afterthought and this time we planned it from the beginning. Yon kind of unravel the mystery of what's going on - I know that's in increased demand in Fl'S games. This time around. Raven is implementing different levels of AI, with trained enemies working in a more tactical manner. Conversely, so-called thug A!

You got 'em Umisuatly for a Irst-person shooter, Soldier Of Fortune 2 will not feature multiplayer action, ttie offlcfal line being that this is now almost a genre In Itself and that simply adding a few half-arsed Deathmatch levels would not be doing it jtistice. However, a huge amount of value is to be added by the inclusion of a random scenario generator.

Essentially this will work In the same way as random maps bi real-time strategy I The weapons are all authentic, and! And if infinite random missions aren't enougti, you can even design your own, by placing buildings and so forth, and deciding objectives such as rescuing hostages, meeting a contact or straigtttforward seeic and destroy.

Sounds like a treat for all budding game designers. Whoever you're fighting, there is srill plenty of scope for doing damage, and we were given a graphic demonstration of a blood-drenched corpse Ix'ing shot repeatedly in the eye. Other visceral treats included bones sticking out from ihc still warm Hesh of your enemies. However, if this isn't your bag, a password systein is being implemented enabling you to lock out specific aspects of the game, such as blood or dismemberment, effectively letring you tailor the violence to a level you deem suitable.

Or you could just play something else. Al 1 he end of the day. Soldier Of l-'oriuiic has always been about running around shooting people in the face, and the sequel will still offer this. But as Hoekstra says: "We've tried to remain true to the original gameplay as far as action goes, hut we've also tried to put in more stealth elements and multiple ways for you to complete missions.

You can run and gun and shoot everything that moves or you can try to be stealthy and avoid security cameras. The US games industry has a reputation for being extremely violent as it is, and this can only help to reinforce that. But as Hoekstra admits; "The timing is unfortunate but it's fundamentally trying to give people entertainment. We're not making a political slatemenl. Ban this sick tiltfi. Star Trek Voyager. Elite Force. Fairly hart-going for non- Trek gimps. Heretic It.

The series was getting tired by this point, with much more of the same. Hexen It. First-person shooter based in a warped medieval dimension. Cyclones: Overlooked eariy FPS that allowed you look up and down. Verrant and Origin.

Slovvly LMKis reborn. Larian starts to games. But now were Ictt with a genre that's starting to look a bit grey around the edges, a little bit saggy perhaps, not so lithe and nubile as it once was and our eyes are starting to stray. Throne Of Darkness has already wiggled provocatively onto our screens and given the RPG hack 'n' slash a much-needed lift in the strategy department, and now it's the turn of Divine Divinity to be the Viagra to the flaccidity of RPGs.

That's something we've tried to bring back with Divinity. There's a huge amount of things to discover. The engine allows the player a large amount of freedom, and this has been giving the story guys a tremendous headache over the past 10 months.

For everylhing that's not user interlace or combat related, ttiat would be Ultima 7 both parts. For the rest, a bit from everywhere I guess, though Diablo obviously was a big inspiration when it came to user interface simplicity. You can play the entire game through in a hack 'n' slash fashion with a minimum amount of NPC interaction, but you can also go through tfie entire game with a minimum amount of combat, fulfilling tons of quests and discovering plenty of things.

It's one of the implications of trying to offer as much freedom as possible. Much to the dislike ofthe story team. PCZ Why have you decided to omit muHiplayer and is this going to be added at a later date? SV,' It was planned, but we just couldn't pay the additional people and infrastructure we would need to put multiplayer in. We all hope DivDivvjiW do so well that we'll be bulking with cash so we can subsequently waste it on putting the multiplayer in.

The game definitely deserves multiplayer. There will always be more and more freedom, and there will always be more and more immersion on all fronts until at some point the escape from reality will be so convincing you won't be able to differentiate anymore.

It'll all be multiplayer too I guess, because I can't see Al getting good enough in the near future to pass a gamers Turing test. You can play as one of six characters - male or female barbarian, male or female mage or male and female adventurers - each with their own strengths, weaknesses and special moves. Plus there is the usual stats and spell system, which is simple and easy to navigate. Even with the occasional fun of twisting a knob or finding a secret compartment, it could hardly be called interactive.

Table legs, kitchen knives, even garden rakes can be used as weapons, and if you're in a tight spot, a carefully aimed boulder can get you out of trouble. Candles can be lit and snuffed out for situations that demand extreme stealth, and food can be stolen or hunted down.

More importantly, as you progress you can acquire knowledge that will help you identify local plant life and enable you to mix potions. The possibilities are endless. Not that the player has to interact with all those objects, we just give the option. Butterflies and birds fly over your head, rabbits scamper across your path you can kill them if you catch them while all the in-game characters potter about their daily business. There's also been a lot of work gone into creating realistic sounds, for example just running my character across about seven inches of actual game screen, I achieved no less than four sound effects: wet grass, hard mud, stone and normal grass.

Now that is attention to detail. There's also a great deal to look forward to in other departments as well, ifLarian Studios delivers on its promises. But it's important to stress, that it only goes as deep as the player wants," says Vincke.

Here's hoping Larian Studios docs become a David in a world of Goliaths, because that's what we have needed for quite some time. Being up to ten times faster than a standard 56k modem, you can enjoy gaming with less jittering thanks to a reduction in lag and ping time. And if they beat you on penalties this time, permanent access means you can get in plenty of practice so you can rub their faces in the mud next time.

Order now to receive half price installation at WWW. COm BT. More connections. More possibilities. O Ground combat, sans graphics, avoc rising and diminishing numbers. Staggering depth with ever- brancliing research trees and a turn- based combat system is bound to appeal to hardcore strategy gamers but will inevitably leave newcomers to the genre completely cold. While developers Quicksilver are the first to admit MOOS has been designed first and foremost for existing fans of the series, M makes one or two concessions that are obviously intended to make life easier for those unfamiliar with the first two titles.

A fairly comprehensive tutorial will guide players through the initial screens, teaching them how to use the many tools at their disposal to quickly find the information they need in order to progress through the game. The interface too has been given something of an overhaul, and Quicksilver says you can get to anywhere you need to be in the game with just two clicks of a mouse button. If this is true it will be a first for games of this type, which you get on with the game.

However, the biggest change in M is not related to the interface, nor is it a matter of aesthetics. It's an altogether more radical change, and one we feel will make or break the game upon its release What the hell is that, you may well ask. It's rather simple. The micromanagement that featured heavily in the first two games and tasked you with managing every detail of your planets, ships, and economy etc, has been replaced with planetary leaders who'll deal with the those of you who love tinkering will still be able to interject if you feel your leaders are not up to the task.

The addition of real-time albeit slow and tactical combat will further open up the series to new initiates when it's released early next year. We will of course be there to give you the full lowdown as soon as we get our hands on review code. These are inevitably followed by dozens more sub-screens, all apparendy intent on wasring your time instead of helping minutae of your operation while you get on with putting the big picture together.

Each planet will have one of these leaders who'll manage everything for you to the best of their abilities, but 52 PCZ0NE Nice to see we're still around in the distant future. Puliliidier by MIcrolds S. DVDs or videos when you purchase any Thrustmaster controller" But the winning doesn't stop there you will automatically be entered into a Prize Draw with a chance of winning one of amazing Sony prizes!

Experience an epic story in over single player missions as you command your Freeblade on a journey of honour, redemption and vengeance.

Test your skills and patrol the world of Tarnis to slay endless invaders. Use cannons, missiles and thermal blasts to obliterate your foes and watch environments crumble to dust before you. Experience the world, characters and creatures of Warhammer 40, like never before in stunning high detail using the latest graphical effects.

Press into the screen to zoom weapon sights, the deeper the press the further the zoom, a reduction in pressure zooms the sights back; or press down far enough and switch to a heavier weapon to go in for the kill — all without lifting a finger from the screen. Knight battles! Destroy other player's Freeblades with your very own powerhouse!

If you do not wish to use these features you can disable in app purchases in your device settings. All other trademarks are property of their respective owners. Privacy Policy: www. Update 5. The developer, Pixel Toys , has not provided details about its privacy practices and handling of data to Apple. The developer will be required to provide privacy details when they submit their next app update.

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